The 7th Seal
- ? ?
- Apr 24, 2024
- 1 min read
New year, new game.
This time we were tasked with making a fully fledged game. We wanted to make a game that was similar to "Slay the Spire", a strategic card dungeon crawling game with simple mechanics that take time to master.

I coded most of the main gameplay mechanics in this project being:
Enemy spawn
Turn based combat system
Locking cards in at turn end
Special card passives
Map progression with randomly generated rooms
Character selection
Cutscenes
Shop
Rest stops/Save points
Boss mechanics
Burn/Discard function (scraped for main game)
Yorumlar